
Major Rules Rewrite
During playtesting, I kept running into moments where you couldn’t just look up a rule and move on. You’d look up one thing, and then realise it depended on something else, which depended on something else again. What should have

During playtesting, I kept running into moments where you couldn’t just look up a rule and move on. You’d look up one thing, and then realise it depended on something else, which depended on something else again. What should have

Copying the rulebook from Google Docs into Affinity Publisher has turned out to be a slower process than I expected. Part of that is layout, and my perfectionism. But, a big delay is probably that I was a bit too

While laying out the rulebook in Affinity Publisher, I’ve come across something that’s given me pause. A slight issue with some of the Omen cards. Omen cards are passive effects. They sit there waiting for certain conditions to occur; cards

It’s been a while since my last update, but I’ve been back at working on Nobles & Glory in a very different way. I’ve moved into the layout and publishing stage using the free Affinity Publisher, and I have to

I’ve just hit a milestone in the development of Nobles & Glory; the rules are finally in a place where only further playtesting will determine what happens next. After years of design, rewriting, pruning, and thematic layering, the core rulebook,

There’s a mechanic in Nobles & Glory that won’t get a lot of spotlight in the rulebook, but once you notice it, you start to see how much it quietly shapes the game. It’s deckbuilding. Not in the flashy, market-row,

While my wife has been reading through the Nobles & Glory rulebook and helping me playtest a few final games, I decided to give myself a little side project. Something small. Something simple. A reminder that not every card game

Well, I thought I was nearly there. The rules were nearly place, play-testing was going smoothly, and then; classic; I’ve stumbled into an issue that’s going to set me back a bit. Turns out, Nobles & Glory suffers from one

The flavour text is done! And honestly, that feels massive. Not just because it means I’m edging closer to finishing the game, but because this part was one of the most important to me. It’s what ties the whole thing

When I first started designing Nobles & Glory, I intentionally kept religion at arm’s length. Not because it wasn’t important historically – quite the opposite – but because, as someone who doesn’t personally believe, I wasn’t sure I could do

I’m sure every designer of a thematically historical game dreams of leaving the modern world behind to walk the cobbled paths of a bygone age to let the past whisper its stories – and recently, I did just that. I

I’ve been thinking a lot lately about how this whole Nobles & Glory thing started. At first, it was just a side project. Something I chipped away at in between work, parenting, and trying to unwind at the end of

Even though Nobles & Glory isn’t out in the world just yet, I know that when people eventually sit down with the rulebook, the first reaction might be something like, “Whoa, this is a lot.” And they’d be right. There’s