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Copying the rulebook from Google Docs into Affinity Publisher has turned out to be a slower process than I expected. Part of that is layout, and my perfectionism. But, a big delay is probably that I was a bit too

Copying the rulebook from Google Docs into Affinity Publisher has turned out to be a slower process than I expected. Part of that is layout, and my perfectionism. But, a big delay is probably that I was a bit too

While laying out the rulebook in Affinity Publisher, I’ve come across something that’s given me pause. A slight issue with some of the Omen cards. Omen cards are passive effects. They sit there waiting for certain conditions to occur; cards

It’s been a while since my last update, but I’ve been back at working on Nobles & Glory in a very different way. I’ve moved into the layout and publishing stage using the free Affinity Publisher, and I have to

I’ve just hit a milestone in the development of Nobles & Glory; the rules are finally in a place where only further playtesting will determine what happens next. After years of design, rewriting, pruning, and thematic layering, the core rulebook,

There’s a mechanic in Nobles & Glory that won’t get a lot of spotlight in the rulebook, but once you notice it, you start to see how much it quietly shapes the game. It’s deckbuilding. Not in the flashy, market-row,

Well, I thought I was nearly there. The rules were nearly place, play-testing was going smoothly, and then; classic; I’ve stumbled into an issue that’s going to set me back a bit. Turns out, Nobles & Glory suffers from one

The flavour text is done! And honestly, that feels massive. Not just because it means I’m edging closer to finishing the game, but because this part was one of the most important to me. It’s what ties the whole thing

I’m sure every designer of a thematically historical game dreams of leaving the modern world behind to walk the cobbled paths of a bygone age to let the past whisper its stories – and recently, I did just that. I

When I first started thinking about how to illustrate the rulebook for Nobles & Glory, I was torn. On one hand, using public domain medieval art felt incredibly authentic. These were images made by people who actually lived in the