Major Rules Rewrite

During playtesting I kept hitting moments where you couldn’t just look up a rule and move on. You’d look up one thing, realise it depended on something else, and then find that depended on something else again. What should have

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Rotated. Not Activated.

Copying the rulebook from Google Docs into Affinity Publisher has been slower than I expected. Part of that is the layout, and my perfectionism. But a big part is probably that I was a bit too eager when I first

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A small hitch…

While laying out the rulebook in Affinity Publisher, I’ve found a small issue with some of the Omen cards. Omens are passive effects. They sit there waiting for certain conditions: cards being discarded, cards changing hands, the board reaching a

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The Rules Are Locked (Mostly)

I’ve hit a milestone with Nobles & Glory: the rules are at the point where only more playtesting will decide what changes next. After years of designing, rewriting, pruning and layering in the theme, the core rulebook, flavour text and

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Deckbuilding in Nobles & Glory

There’s a mechanic in Nobles & Glory that won’t get much attention in the rulebook, but once you notice it, you’ll see how much it shapes the game. It’s deckbuilding, though a slower, more organic kind than the market-row, custom-deck

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Why Nobles & Glory Will Use Real Medieval Art

When I first started thinking about how to illustrate the rulebook for Nobles & Glory, I was torn. Public domain medieval art felt incredibly authentic, since these images were made by people who actually lived in the world my game

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